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Tuesday, May 6, 2014

Week9/Individual Process - Nature Elements

Before I start with terrain, I did some research of Cerseuil in France with landform. These are some images I found:

(http://amicarte51.blogspot.com.au/2013/08/cerseuil-brocante-le-18-aout-2013.html)

From the images, I have noticed that the surrounding buildings are not very tall and the terrain ground is very sandy. So I search a dirt path texture to detailed the terrain.


    Texture of dirt path.                          Normal map of sand.

Texture: http://www.turbosquid.com/FullPreview/Index.cfm/ID/293565
Normal map of sand:http://www.filterforge.com/filters/1829-normal.html

Terrain editing inspiration tutorial video:


This is the close view of terrain with three different textures in Unity as final out come:



Then I have started add natural elements, trees and grass.



 Images of 2D grass have been used in environment.

2D grass .png images: http://www.lenagold.ru/fon/clipart/t/trav.html

Close view of the draft environment with testing models and natural element.

Top view of part of the draft environment with testing models.
In next few weeks, our group is going to work together to make sure everything going well. Personally think environment edit should keep developing during the work all the time, since all members have done their own parts, then it's definitely a new start of environment edit when we put everything together.

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