Before I start with terrain, I did some research of Cerseuil in France with landform. These are some images I found:
(http://amicarte51.blogspot.com.au/2013/08/cerseuil-brocante-le-18-aout-2013.html) |
From the images, I have noticed that the surrounding buildings are not very tall and the terrain ground is very sandy. So I search a dirt path texture to detailed the terrain.
Texture of dirt path. Normal map of sand.
Texture: http://www.turbosquid.com/FullPreview/Index.cfm/ID/293565
Normal map of sand:http://www.filterforge.com/filters/1829-normal.html
Terrain editing inspiration tutorial video:
This is the close view of terrain with three different textures in Unity as final out come:
Then I have started add natural elements, trees and grass.
Images of 2D grass have been used in environment.
2D grass .png images: http://www.lenagold.ru/fon/clipart/t/trav.html
Close view of the draft environment with testing models and natural element. |
Top view of part of the draft environment with testing models. |
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