This time, I will have to carefully naming and numbering the package files in Unity with terrain and other materials so that I can simply export the environment and share it within the group easier. Also, I have to flatten the whole terrain to make it as reality as the real world landscape. Which means I have to considering the location of the church with surrounding farmhouses and rivers.
I tried to use World Machine again to get the realistic terrain.
birdview of the testing terrain in WM (image capture by myself in World Machine) |
the detail of my terrain setting procession (image capture by myself in World Machine) |
top view of the testing terrain without texture (image capture by myself in World Machine) |
top view of the testing terrain with texture and water level (image capture by myself in World Machine) |
testing terrain import to Unity (image capture of myself in Unity) |
testing terrain with textures (image capture of myself in Unity) |
terrain with riverway (image capture of myself in Unity) |
import a plan to the terrain and set on water level (image capture of myself in Unity) |
final testing terrain with water plan and skybox setting (image capture of myself in Unity) |
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