Heres are some reference image I found during the research. Personally like this kind of cartoonish architecture and environment style. I would like to try to set up the environment like this image in the following steps in needed.
Cartoonish style shader of the building. |
Reference image found online. |
(tutorial of the terrain making)
Grass texture and normal map are found online.
Normal map of texture: https://www.filterforge.com/filters/4739.html
To make own texture in Unity, I firstly have to imported new Assets, then assign the texture to the terrain. Here is the screenshot of how the texture is worked with the terrain in Unity after imported.
In order to make the texture more reality, I did some shader settings. I made a new shader instead of the default one to make sure every setting going well with my own texture.
Here is the final outcome of the terrain texture. It's much more realistic with texture that have normal map and much better with specific shader setting.
In the next step, I'm going to have some more details setting of the terrain with plants and also the skybox.
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