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Monday, April 7, 2014

Week6/Individual Process - Terrain

As the requirement of our clients, we need to build a 3D environment for church in Unity. In order to get better terrain(more detailed, more natural), I'm trying to use some different program to achieve better out comes.
 
I'm currently use a program named World-Machine, it's a powerful and flexible tool combines procedural terrain creation, simulations of nature, and interactive editing to produce realistic looking terrain quickly and easily. Here is the capture of what I currently have.
 
 
The way to use World-Machine is kind of like what I used to do with Flowchart in Cry Engine, so it's not very hard and won't spend too much time on .

 
 The final terrain could save as .RAW file then easily import to Unity.

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